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~/tokens/gamefi $ cat gaming-tokeny-dve-ekonomiki.md

tokens GameFi and NFTs ·July 1, 2026 ru · en · zh · es · pt · de · fr · ja

Two-token games: why a project needs two coins and who pays for the balance

the crptch team · analytics desk · 2 reading time

The classic GameFi scheme is two tokens: a "governance" one with fixed emission (sold to funds and at listing) and a "reward" one with infinite emission (printed to players for activity). The scheme was not invented for the players.

Why two tokens

One coin cannot carry both roles. The reward token must be printed endlessly - otherwise there is nothing to pay new players with. But endless emission kills investment value. The solution: move the inflation into a separate token and sell funds and speculators the "scarce" governance one. This separation protects the project's market cap from its own game economy.

What happens to the reward token

It is designed to depreciate. Emission is tied to player activity, while demand is tied to burn mechanics (crafting, upgrades, fees) that always lag. Every major reward token of the genre has traveled one route: a peak in the first months, then an endless downtrend. Buying a reward token "at the lows" is catching a knife that has no bottom by construction.

If you want exposure to the game - it is the governance token, and even then only after checking the unlocks. The reward token is a consumable of the game economy, not an asset.

$ grep --tags: #двухтокеновая модель#игровые токены разбор#токеномика gamefi

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